Certain details like dialogue are usually added in by the writer, but stories from Dwarf Fortress are so interesting because they actually happen inside the game. ![]() It is important to note that these stories are not role play or fan fiction. So now I have 100s of flaming zombies and multiple layers inside my perimeter on fire. Bronzemurder a fully illustrated battle report about a fortress attacked by a forgotten beast from the depths of the earth. ![]() Annnnnd got into my tree farm and lit that shit on fire. They didn't always have an entry point but periodically zombie-on-fire would just melt him/herself down into my fort. FORGOTTENBEASTX, CREATURE:DEMONX, and CREATURE:NIGHTCREATUREX, replacing the Xs with numbers counting up to the maximum number in your world (so 1,2,3 etc.). And oh wait, did I mention it's a glacier deploy? I now have packs of flaming zombies melting into the glacier and past my perimeter. Dwarf Fortress > DF Modding (Moderators: Toady One, ThreeToe) > Play as Forgotten Beast. Pretty cool! But now I have zombies-on-fire. Zach can't actually reach the f/b and the f/b lights up the zombies with firebreath. And they shuffle up to the entrance which is right beside the f/b being all lame on the wall. Zombies lurch into the map, hundreds, around the compass. Urist is sequestedered below, I'm not in any rush to tussle.Īnd. Ok, it kills the hen but it's stuck (broken wing?) on a wall above my fort. But since it was an early f/b it was pretty weak (or just a hummingbird, dunno) and it ended up getting wounded fighting my guard guineahen or whatever. plug up the exit to the cavern.So I had a ground level f/b, some sort of three eyed or three tailed hummingbird, breathed fire. Why not re-takeOld Wallbones? The beast is dead. If I can't be either of those just throw me in the military. I want to be a dorf! pls make me a jeweller and/or doctor Just speak up, and be sure to mention job preference(s). The Gravity Blender will be completed and equipped with a stupid number of weapon traps, so we can finally fight back against the omnipresent goblin sieges.Īlso, since we're no longer on the ragged edge of disaster, I'm willing to re-accept requests for named/reincarnated dwarves. Right now I'm thinking of converting the old dining hall into the primary burial chamber- all the dead will finally be brought back to drink and feast where they did in life.Ħ) With all the internal problems now squared away, we will turn our vision outward. I think I can dig up a few more qualified recruits, however, and with the materials recovered from the Old Fort, I can get them properly equipped.ĥ) Convert Old Wallbones into a permanent, non-functional memorial. ![]() This may be difficult many of the fallen are in the hilariously unsecured cavern layer, and our military abilities are. I want to reverse this situation, primarily so we can recover the artifacts interred there.Ĥ) Attempt to recover the dead of Old Wallbones. Currently, the Hall is outside the secured area. This needs to change.ģ) Add the old Hall of History into the secured perimeter. We're sitting at around 50 dwarves, and we have beds in New Wallbones for less than half. In particular, we desperately need the seeds, wood, and metal stacked up there.Ģ) Build housing for all the new arrivals. A long-forgotten retracting bridge that offered another backdoor is still retracted, so we're pretty much in the clear now.ġ) Start pulling materials and furniture from Old Wallbones. Just FYI, I managed to seal off access to Old Wallbones' backdoor (off-screen). The dwarves are attacking the forgotten beast. This engraving depicts the defeat of Dirlu Oselgalel Edquek Ost by dwarves of Wallbones. There is an engraving of a forgotten beast here.
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